![]() With a remake of Resident Evil 4 strongly rumored to be in development, it’s now looking incredibly likely that the changes made to its predecessor were done in the knowledge that the fourth game would be next in line to get a makeover.įor a more in-depth summary of everything we know so far about the Resident Evil 4 remake, see here. Now, this certainly doesn’t confirm anything on its own, but from an outside perspective, at least, it certainly appears as if Capcom is retroactively making changes to the series’ overarching narrative in order to make each game fit together more naturally. We wanted NE-α infected enemies to be visually similar to the Plagas-infected Ganados as a means for fans to piece together how Nemesis fits within the whole Resident Evil franchise. NE-α was created to imitate this parasitic quality. When the Plagas activates, it spawns from the neck of its host in the form of a tentacle. Ganado are humanoid enemies that are created through being infected with the Plagas parasite, the original basis for NE-α. We inevitably decided on this final ability due to the presence of Ganado in Resident Evil 4. As a result, the project was inevitably put on ice. However, the reality was no host could contain the power of NE-α, nor was there any means of regulating it. After exiting the Substation, cut through. With the Subway reactivated, Nemesis will once again be pursuing Jill. ![]() Kill the parasite zombie out in the fall and exit the Substation. The idea was to find an appropriate live host that could contain NE-α, which in turn would physically change and transform its host into a bioweapon. Raccoon City has never felt more alive than in Resident Evil 3, but that just means Jill is always one step away from becoming the living dead. The Nemesis project was to artificially create the Plagas parasite (first introduced in Resident Evil 4), thus giving birth to NE-α.
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